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Teaching & Learning Lab

Herfstfestival 2018

Maak kennis met nieuwe didactische benaderingen en probeer nieuwe educatieve toepassingen uit. Op de 2018-editie van het Teaching & Learning Lab Herfstfestival in Utrecht op 30 november, kun je deelnemen aan een breed spectrum van activiteiten, van augmented reality tot het leslokaal van de toekomst en van e-assessment tot onderzoek aan de toegevoegde waarde van nieuwe technologie voor het onderwijs. Key-words: ervaren, uitproberen en zelf onderwijs maken binnen voortgezet en hoger onderwijs.

Wereldwijd experimenteren universiteiten en hogescholen met nieuwe educatieve toepassingen en zetten ze deze vervolgens in. Tegelijkertijd worstelen docenten met deze nieuwe mogelijkheden; wat is de toegevoegde waarde voor hun cursus of discipline? Wanneer en hoe moeten zij op de ‘tech-trein’ springen? En hoeveel tijd en moeite moeten ze erin investeren?

Op het 2018 TLL Herfstfestival, met als thema ‘Expanding the classroom’, kom je meer te weten over het leslokaal of de collegezaal van morgen, kun je educatieve toepassingen uitproberen en in contact komen met bedrijven. Het festival is gekoppeld aan het congres van de internationale League of European Research Universities. Daarom zal een deel van de activiteiten voor hoger onderwijs in het Engels plaatsvinden.

Bekijk de impressie van het TLL Herfstfestival 2017

Voorlopig programma Herfstfestival 30 november 2018

Hieronder kunt u alvast het voorlopige programma van het Herfstfestival bekijken. Het programma is onderverdeeld in thematische onderdelen. Workshops zijn óf in het Engels óf in het Nederlands. In september wordt het volledige programma gepubliceerd en start de aanmelding.

Wil je op de hoogte blijven, schrijf je dan in voor de TLL-nieuwsbrief.

Thema 1: Neem zelf je kennisclip op

door: Ralph Meulenbroeks

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door: Ralph Meulenbroeks

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Thema 2: Leren door te maken, makerspace

door: Christian Köppe

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door: Bart Kappé

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Thema 3: Mixed reality

door: Mardie Vermunt

Scholieren ontwikkelden zelf een Virtual Reality (VR) app over de cel en zijn organellen. Zij laten de app zien. Hoe zorgen we ervoor dat meer docenten samen met scholieren VR-apps over allerlei opnderwerpen kunnen bouwen.

door: Sander Kroon

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door: Liesbeth Sterck

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Thema 4: Leren met Mixed Reality: De volgende stap in onderwijs

door: Justin Zijlstra & Ramon Verberne

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door: Stephan Rutenfrans

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Doorlopend programma

Het doorlopende programma bestaat o.a. uit 3D-printen, Augmented Reality Sandbox.

Engelstalige programma

Strand 1: IT-Tools for education – user experiences

by: Gert Folkers

Most bachelor hands-on experiments are executed as cookbook-like recipes, while becoming an independent scientist requires from students to develop experimental research skills. To improve the learning outcome of hands-on lab experiments various tools have been implemented, including lab-simulations, prelab learning modules, electronic labjournal and development of open-end experiments. The workshop will evaluate the added value and disadvantages of these tools.

by: Emma Bosman

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by: Willemien de Haan

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by: Nanette Verhulst

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Strand 2: IT-Tools for education – try yourself

by: Mirne van der Cammen

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by: Johan Jeuring

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by: Alex Lodder

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Strand 3: No Escape: the rise of Escape Rooms in education

Nowadays, Escape Rooms are gaining popularity as learning environment for secondary and higher education. It is a worldwide bottom up development. What do teachers and students perceive as educational potential of Escape rooms, regarding user experiences, learning goals, evaluation of learning, boundary conditions and barriers. This strand starts with an overview based on literature, research and experiences in developing educational ERs. Subsequently, an ER can be played or watched and discussed.

by: Alice Veldkamp

In an interactive lecture, Alice Veldkamp will discuss the educational claims, potential and dilemma’s on the implementation of ERs in education, based on literature and experiences within the various UU projects. Alice is teacher educator and researcher on ERs in education.

by: Emma Bosman

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by: Alice Veldkamp

In this session we have a live stream with the escape room in session 2a. While 6 players try to succeed in their mission, we observe them and relate the observations to the objectives of the Escape Room. Commentary on educational and organizational aspects will be provided and questions from the audience answered. Alice Veldkamp is teacher educator and researcher on ERs in education and Marijke Hoogendoorn works as project leader academic development at Educate-it.

by: Marijke Hoogendoorn

No Escape Room without a debriefing session. In this educational debrief session, you will take a closer look to the experienced innovative tools and discuss its potential for your own education.

Strand 4: From learning goals to IT-tools

by: Laurien Jansen

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by: Mabelle Hernandez

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Strand 5: Cocreation of courses with students and teacers

by: Bachelor students Educational sciences

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by: Toine Pieters

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by: Rik Vangangelt

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Strand 6: Performing lesson research in the Teaching & Learning Lab

by: Wouter van Joolingen

A live demo of doing lesson research in the TLL

by: Winnifred Wijnker

Four keys to successful learning with video, illustrated with good and bad practices.

by: Renske de Kleijn

Try something new? Especially if you expect this could improve your teaching. But how do you know if it worked out well? In this workshop, you will get acquainted with the CIMO-approach, with which you can evaluate your own education(innovation).

Strand 7: How to design your future learning space today?

The design of a classroom affects learning a great deal. Often, we have only limited opportunities to change the spatial set-up and physical facilities we teach in. But what if you could start with a blank page? What if we would not design our teaching methods based upon a given learning space, but we would design our learning spaces based upon the methods we choose to teach with? What would your classroom en your teaching look like? What would it feel like? In this strand we will untangle the mysteries of the learning space and investigate what would happen if you could design it for yourself as a teacher.

by: Joris Weijdom, lecturer and researcher at the HKU University of the Arts Utrecht

Learning by doing is one of the key concepts for design processes in general and higher art education in particular. Through experiential learning methodology embodied knowledge is contextualized through an iterative design cycle of doing and reflecting. Collaborative mixed reality environments (CMREs) enable creative and learning processes through full-body interaction with mediated ideas and concepts. However often these technologies are applied in forms of immersive learning that seem to neglect the important role of the body itself. In this lecture Joris Weijdom, from the HKU University of the Arts Utrecht, shares his research, experience and future vision on innovative pedagogy using CMREs in higher art education through inspirational examples from the HKU and international best-practices.

Joris Weijdom is researcher and designer of mixed-reality experiences focusing on interdisciplinary creative processes and performativity. He founded the Media and Performance Laboratory (MAPLAB), enabling from 2012 until 2015 practice-led artistic research on the intersection of performance, media and technology. He works at the Professorship Performative Processes and teaches several BA and MA courses at the HKU University of the Arts Utrecht. Joris is always looking for the ‘inter’ in everything: inter-disciplinarity, inter-connectivity, inter-action and inter-faces. As PhD candidate he currently researches creative processes in collaborative mixed reality environments (CMRE).

by: Jasper van Winden

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by: Jasper van Winden

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by: guest speaker

Experience how it feels to teach & learn in some of the learning space designs of round 2.

Strand 8: Diversity and inclusion in education

by: Leoniek Wijgaards

In recent years, especially male drop-out rates at universities have exceeded those of women. Studies show that a combination of inspired lecturers and swift feedback loops result in improved student engagement and retention. Blended learning approaches could provide the tools for this. In this session, we will explore ….

by: Marieke de Bakker

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by: Betheke Waaltijk

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Strand 9: Articial Intelligence for education

by: Arjan van Hessen

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by: Jan Broersen

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