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Teaching & Learning Lab

Autumn Festival 2018

Experience new didactical approaches and test new and recently developed & approved educational technologies. At the 2018 edition of the Teaching & Learning Lab Autumn Festival in Utrecht, Friday, November 30th, you can take part in a wide range of activities, from augmented reality to the classroom of the future, and from e-assessment to research into the added value of new technology in education. Keywords: experience, try out, make your own lessons in secondary and tertiary education.

Across the world, universities and high schools experiment with new educational tools and implement these. At the same time, individual teachers struggle with these new possibilities; what could be the added value for their specific courses or subject? When and how should they jump on this ‘tech-train’? How much time and effort should one invest before this pays off?

At the 2018 TLL Autumn Festival, themed ‘Expanding the classroom’, you can learn more about tomorrow’s classroom, test educational tools and get in touch with users and companies. The Festival is linked with the conference of the international League of European Research Universities. Therefore, a number of activities that focus on higher education will take place in English.

See an impression of the Autumn Festival  2017

Preliminary program Autumn Festival 30th November 2018

Below the preliminary program of the Autumn Festival is shown. The program is structured in thematic strands. Workshops are either in English or in Dutch. For the complete program, including workshops in Dutch,  you can check here.

In September the complete program will be published and registration for the festival will start late September. If you want to stay informed about the Autumn Festival, sign up for the TLL newsletter (in Dutch).

Rolling programme

Create a landscape in 3D in the Augmented Reality Sandbox, make a 3D print or join in a game on the learning table.

English program

Strand 1: IT-Tools for education – user experiences

Deciding when to choose which tool for your course: lecturers share their experiences with IT-tools. What has been the added value for their teaching?

by: Gert Folkers, Utrecht University

Most bachelor hands-on experiments are executed as cookbook-like recipes, while becoming an independent scientist requires from students to develop experimental research skills. To improve the learning outcome of hands-on lab experiments various tools have been implemented, including lab-simulations, prelab learning modules, electronic labjournal and development of open-end experiments. The workshop will evaluate the added value and disadvantages of these tools.

by: Emma Bosman, Utrecht University

Scalable Learning is a tool for active integration of videos into teaching. Scalable learning allows the teacher not only to present knowledge clips but also to add questions to the clips. When questions are added students engage more as they watch. The answers students give to these questions can also help to structure classes, focus on subject matter students don’t understand yet, and explore specific subjects in greater detail. In this session you will learn more about the platform and how to use it in your Flipped the classroom-education.

by: Harold Bok, Utrecht University

Programme-based testing is about the integration of learning and assessing. You don’t want to just assess a student with a test; the test should also contribute optimally to the student’s learning experience. Meaningful feedback and reflection on it are essential. This way of testing, which involves all test moments, focuses on personal, activating degree programmes in which the students are responsible for their own progress.In this sessions you will learn more about Programmatic Assessment at Utrecht University with examples from use cases from both Veterinary Medicine and Pharmaceutical Sciences.

by: Nanette Verhulst, Utrecht University

Informatie volgt.

Strand 2: IT-Tools for education – try yourself

Before subjecting your students to an IT-tool, why not practice it yourself? Learn how to design a digital exam or improve your communication skills by taking to a virtual patient.

by: Mirne van der Cammen & Matthias van der Veen, Utrecht University

In this session you will explore some opportunities of e-assessment offered by the software package Remindo. You will learn about the added value of e-assessment and you will practice with making questions and an exam in Remindo. This hands-on session helps and informs teachers who use Remindo for the first time and those who are interested in the advantages and possibilities of e-assessment.

by: Nicole Mastenbroek, Veterinary Medicine and Michiel Hulsbergen, Social & Behavioural Sciences, Utrecht University

Communicate is a serious game platform for practicing communication skills. It supports practicing interpersonal communication skills between a professional such as a doctor and client, businesses and consumers, or government organizations and citizens. A player selects a scenario, and holds a consultation with a virtual character. In the consultation, the player chooses between different statements. The player scores on the learning goals addressed by the scenario, and gets immediate feedback through the effect of the choice on the answer options on the utterance and emotion of the virtual character. Communicate not only offers a playing environment, but also an editor for scenarios. A scenario is a graph-like structure, extended with several constructs to avoid the development of repetitive structures. For example, a teacher can specify discussions about separate subjects, and allow the player to take steps from both discussions in arbitrary order.
In this workshop we will introduce Communicate. The participants will play a scenario, and take some first steps towards developing their own scenario.

by: Willemien de Haan, Utrecht University

Do you want more interaction with your students? Do you have the feeling that your students don’t understand your information well? A voting tool may be the answer! With a voting tool, a lecturer can easily ask questions to students during the contact hours. Students can respond to the questions using their own devices and the results of the voting session are shown real-time on screen. This session contains the why, when and how of a voting tool and let you explore the possibilities of a voting tool for your education.

Strand 3: No Escape: the rise of Escape Rooms in education

Escape rooms as learning environment have become very popular. What do teachers and students perceive as educational potential? Learn more about escape rooms, their strengths and constraints in education and attend a live escape room session.

by: Alice Veldkamp, Utrecht University

In an interactive lecture, Alice Veldkamp will discuss the educational claims, potential and dilemma’s on the implementation of ERs in education, based on literature and experiences within the various UU projects. Alice is teacher educator and researcher on ERs in education.

by: Emma Bosman, Utrecht University

information will follow

by: Alice Veldkamp, Utrecht University

In this session we have a live stream with the escape room in session 2a. While 6 players try to succeed in their mission, we observe them and relate the observations to the objectives of the Escape Room. Commentary on educational and organizational aspects will be provided and questions from the audience answered. Alice Veldkamp is teacher educator and researcher on ERs in education and Marijke Hoogendoorn works as project leader academic development at Educate-it.

by: Marijke Hoogendoorn, Utrecht University

No Escape Room without a debriefing session. In this educational debrief session, you will take a closer look to the experienced innovative tools and discuss its potential for your own education.

Strand 4: From learning goals to IT-tools

Learning goals are the starting point for any course or curriculum. How to translate these into concrete tools?

by: Laurien Jansen, Utrecht University

information will follow

by: Kristi Jauregi Ondarra & Mabelle Hernandez, Utrecht University

In this session Kristi Jauregi Ondarra and Mabelle Hernández will present the results of three innovation projects on distant learning and online intercultural collaboration in language learning subsidized by the European Commission. We are going to present different cases on integration of telecollaboration (distant learning) in: 1) language learning 2) Foreign language teacher education and 3) master intercultural communication.
Kristi Jauregi Ondarra is an associate professor at Utrecht University. Her main research interest is on studying the educational affordances of integrating online intercultural collaboration projects (via telecollaboration, virtual worlds and 3D virtual reality) in the (foreign) language curricula. Mabelle Hernández is programme manager of the Utrecht University-wide Educate-it programma on Education and IT.

Strand 5: Cocreation of courses with students and teachers

Mere consumers of education? Design your own course! Lecturers and students show how to entice students to make their own course materials.

by: Anne Salimans, Nienke Mast & Anouk Spierenburg, students Utrecht University

information will follow

by: Anne van Veen, Utrecht University

After deciding to co-create a course with students and reading up on relevant literature, you’re faced with the question of how to go about the co-creation process. What do you actually do during the co-creation sessions?  Which activities are instrumental in different phases of the creative process? In this workshop I share my experiences from co-creating a course together with five master students and you get to try out some co-creation activities for yourself.

by: Suzanne van Hoogstraten, Utrecht University

What are possible applications of student engagement? And what are the conditions for fruitful student-teacher partnerships? This is what we will focus on during this workshop. I will share the outcomes of a literature review on co-creation and Educate-it’s activities in the field of student engagement. During this workshop I – together with the participants – will seek for possible applications of co-creation.

Strand 6: Performing lesson research in the Teaching & Learning Lab

Share your daily educational challenge with colleagues and use their feedback for improving your teaching. Or evaluate your lessons yourself.

by: Wouter van Joolingen, Utrecht University

A live demo of doing lesson research in the TLL

by: Winnifred Wijnker, Utrecht University

Four keys to successful learning with video, illustrated with good and bad practices.

by: Renske de Kleijn, Utrecht University

Try something new? Especially if you expect this could improve your teaching. But how do you know if it worked out well? In this workshop, you will get acquainted with the CIMO-approach, with which you can evaluate your own education(innovation).

Strand 7: How to design your future learning space today?

What if we would design our learning spaces based upon the methods we choose to teach with, instead of taking the learning space for granted? Untangle the mysteries of the learning space and investigate what would happen if you design it yourself.

by: Jasper van Winden, Utrecht University

information will follow

by: Jasper van Winden, Utrecht University

information will follow

by: guest speaker

Experience how it feels to teach & learn in some of the learning space designs of round 2.

Strand 8: Diversity and inclusion in education

Designing education … for whom? The ambitions, learning strategies, cultural background of a groups of students may vary a lot. And some may have an accessibility issue. How to keep them all on track?

By: Jasper Albinus and Simone Aumaj, Utrecht University

In this workshop diversity is used as a pedagogical tool to stimulate empathy and understanding towards each other. It urges participants to critically reflect upon their own lived experiences and privileges concerning diversity in personal, societal, institutional and educational realms and encourages them to engage with the notions of belonging. The aim of the workshop is to provide participants with a coherent and all-encompassing definition of the term diversity (sex, gender, age, ethnicity, religion, (dis)ability) and to learn how to employ it in pedagogical environments. The workshop is geared towards students and teachers, and as such it will help in creating educational spaces that are more inclusive.

by: Leoniek Wijngaards-de Meij, Utrecht University

In recent years, especially male drop-out rates at universities have exceeded those of women. Studies show that a combination of inspired lecturers and swift feedback loops result in improved student engagement and retention. Blended learning approaches could provide the tools for this.

Strand 9: Artificial Intelligence for education

One can encounter artificial intelligence (ai) already in e.g. smartphone chatbots, harbor logistics, datamining or customer support. In education, ai has not yet made great process. Should we however anticipate this?

by: Arjan van Hessen, Utrecht University

information will follow

by: Jan Broersen, Utrecht University

information will follow

More information

When: Friday 30 November 2018 from 12.30 – 17.30 hrs

Location: Koningsberger & Buys Ballotgebouw Utrecht Science Park

Registration: Free, registration workshops in advance (registration will start late September)

The Autumn Festival is for teachers, students, high school students and anyone interested in innovation in secondary and / or higher education.